PRECISION PLATFORMER · 2024 · TODO GAME JAM · TEAM OF 2
The Precise Hero
🏆 4TH GAMEPLAY · 8TH ORIGINALITY — OF 78 ENTRIES
A precision platformer about a hero who can't stay awake — miscalculate a jump and narcolepsy drags him back into a stupor mid-air. Built for the jam's "out of control" theme in 3 days.
MY ROLE — One of 2 developers (with a 2D pixel artist): game design, Unity, C#, and the narcolepsy/precision-timing mechanic.
UNITYC#GAME DESIGNPLATFORMER
▶ Play it on this page
Play it right here
LOADS ON DEMAND · NOTHING TO INSTALL
The jam build. The itch page keeps a speedrun leaderboard with real player times.
What I designed & built
PLAYER FEEL · MECHANIC PROGRESSION · LEVEL DESIGN
01
Player controller
Precise, responsive movement is the backbone of the game, so the contradiction with the sleep mechanic hits just right. I put a lot of effort into perfecting the 'feel' of the character's controls.
02
Sleep mechanic
To make the most of the game's main gimmick, I designed a solid progression. Early on, falling asleep is a minor inconvenience; later it becomes a mechanic you must actively manage to advance.
03
Level design
To make the game speedrun-friendly and fully leverage the sleep mechanic, I designed levels that can be approached in multiple ways depending on the 'sleep cycle' you enter them with.
04
Aesthetics
We found a theme and setting that naturally supported the main mechanic, with an art style and sound design aligned with the concept.
More from the jam
3 DAYS · NARCOLEPSY MECHANIC · LEVEL DESIGN
The Precise Hero title and gameplay composite
The Precise Hero castle level screenshot
The Precise Hero narcolepsy mechanic screenshot