TOWER DEFENSE · 2024 · TWO WEEKS · TEAM OF 2
Feather Fallout
TWO-COLOR TOWER DEFENSE · THEME: "TOWER"
A tower defense built under a hard constraint: only two colors on screen, and turrets that swap color — and target — on command. Two weeks, taking the theme and the two-colour limitation of 1 bit Jam #4 as a design restriction rather than entering the jam itself.
MY ROLE — One of 2 developers (with a 2D pixel artist): game design, Unity, C#, and the color-swap targeting system.
UNITYC#GAME DESIGNTOWER DEFENSE
▶ Play it on this page
Play it right here
LOADS ON DEMAND · NOTHING TO INSTALL
Two colours on screen at a time. Match the turret to the wave and see whether the numbers hold up.
What I designed & built
CORE LOOP · TURRET RULES · ECONOMY
01
Dynamic tower defense
I designed and programmed the core loop, where turrets flip between two colours and only damage matching enemies — turning colour management into the central tactical decision.
02
Paired turrets
Turrets work in colour pairs, so covering a lane means balancing both colours at once. I tuned their placement and switching rules to keep that trade-off constantly interesting.
03
In-game economy
I designed the round-based economy — DPS, effectiveness values and per-round budgets — so every purchase between waves is a meaningful decision.
04
Aesthetics
We committed to a strict two-colour palette and a matching setting and sound design, turning the jam's limitation into the game's identity.
More from the build
TWO WEEKS · TWO COLOURS
1 bit Jam #4 badge