01
Scaling world
For the game's main mechanic I designed and programmed the system that constantly pushes every object apart, while keeping the world and its physics working as expected.
02
Map design
To reward exploration, points of interest are spread across the map. There is a preferred path, but the map is an open world where players can head in any direction at any time.
03
Upgrade system
I implemented a progression and upgrade system: you collect resources to gradually improve your ship and discover upgrades scattered throughout the map.
04
Player controller
I built a physics-based ship controller to sell the feeling of steering a propelled body through space, requiring careful handling and fuel management.