SPACE EXPLORATION · 2024 · UNITY JAM · TEAM OF 2
Point of
No Return
🏆 2ND OVERALL OF 55 — UNITY JAM 2024 · CASH PRIZES
A space exploration & colonization game built for the jam's "expanding" theme: the universe itself keeps expanding around you, and outrunning it is the whole point. Built in 5 days.
MY ROLE — One of 2 developers (with a 2D pixel artist): game design, Unity, C#, a scale-aware world system, physics-driven ship controller, and the upgrade loop.
UNITYC#GAME DESIGNPHYSICS
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LOADS ON DEMAND · NOTHING TO INSTALL
The Unity Jam build, exactly as it was judged. Runs in this page — no download, no account.
What I designed & built
WORLD SYSTEM · MAP · PROGRESSION · SHIP PHYSICS
01
Scaling world
For the game's main mechanic I designed and programmed the system that constantly pushes every object apart, while keeping the world and its physics working as expected.
02
Map design
To reward exploration, points of interest are spread across the map. There is a preferred path, but the map is an open world where players can head in any direction at any time.
03
Upgrade system
I implemented a progression and upgrade system: you collect resources to gradually improve your ship and discover upgrades scattered throughout the map.
04
Player controller
I built a physics-based ship controller to sell the feeling of steering a propelled body through space, requiring careful handling and fuel management.
More from the jam
SCALE SYSTEM · SHIP PHYSICS · UPGRADES