Aitor Izurrategui
LOC — Madrid, ES
LANGS — Spanish (native) · English (professional)
CVDownload PDF ↓
Engineer with a designer's eye.
I've spent six years turning ideas into shipped software — from 48-hour jam games to the immersive sports app Meta features on Quest. My sweet spot is the bridge between design and code: building tools that let designers work directly in Unity, and features where UX decisions matter as much as frame rate.
These days I also work agentically: Claude Code wired via MCP into Unity, Jira, Confluence and Notion — I bring the engineering and functional definition, AI does the manual labor, I review and iterate.
UNITY / C#VR / OPENXRHLSL / SHADERGRAPHC++ / OPENGLNEXT.JS / REACTAI-ASSISTED DEV
aitorizur@gmail.com Download CV ↓
LINKEDIN ↗ aitor-izurrategui-de-castro GITHUB ↗ aitorizur ITCH.IO ↗ perceve ARTSTATION ↗ 3D art
Trajectory
2024 — NOW
Unity VR Developer — YBVR
Full-time on Xtadium (Meta Quest): UI systems, localization, spin-offs, 90 FPS optimization, NASCAR 3D tabletop.
MADRID · META PARTNERSHIP
2024 JUL—OCT
Indie Game Designer & Developer
3 jam games shipped in 4 months with a 2-person team — 2nd overall at Unity Jam, 4th gameplay at Todo Game Jam.
ITCH.IO · BROWSER-PLAYABLE
2022 — 2024
Unity Developer — Lurtis AI
ZPLN (shipped on Google Play) + Lorak RPG & Kumal, a procedural 3D-scenario tool. Angular dashboard, early multiplayer, inventory system design.
+ PRIVATE UNITY TUTOR ('22–'23)
2020 — 2021
Unity Developer Internships — Isostopy · Lurtis
VR/AR truck-inspection simulator for US CDL training; Classroom 2060 serious game.
VR · AR · SERIOUS GAMES
Education
BA Game Design & Development — UDIT · 2018–22
MSc coursework, Computer Graphics & VR — URJC · 2022
HND 3D Animation, Games & Interactive — UDIT · 2018–20
Awards
🏆 Most Enjoyable Game — Fun&Serious Bilbao 2022
🏆 2nd Overall — Unity Jam 2024 (Tooling.gg)
🏆 3rd Prize — Hackathon Telefónica 2019